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Author Topic:   Game crashes when selecting main menu
JohnCroft
Member

Posts: 251
From:Germany
Registered: Nov 2000

posted 12-03-2000 09:58 PM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
I am working on a level which works just fine - even no illegal slopes - but when I save a game and want to reload it the game quits and I`m on the desktop again.
If I play this level and press "P" and then want to go back to the main menu it quits as well and I`m on the desktop!
There is no error message.

This is quite unaccetable because I have to play my level again from the beginning again and again!

This error only occurs when I play my own level, not if I play the ones delivered with TRLE, so this is not a bug of the game, but of something the level editor generates.

What can I do??

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Reb@Eidos
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Posts: 290
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Registered: Nov 2000

posted 12-04-2000 11:27 AM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
Which WAD are you using? Did you make a new TR4 file then use the save games from before the new TR4 file was made? Did this just begin to happen? If so, can you try earlier versions of your level to see if it was a problem from the beginning?

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JohnCroft
Member

Posts: 251
From:Germany
Registered: Nov 2000

posted 12-04-2000 09:26 PM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
I have 91 PRJ files for the level at the moment - you know the manual says that you always should save under another name, which I do.

Iīm using catacomb.wad and the problem occurs if I save the game, then want to load this saved game again (in the same game, no restarting, no changing of the level).

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Reb@Eidos
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Registered: Nov 2000

posted 12-05-2000 12:57 PM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
I don't know what is causing this. I've tested it out and can't get it to reload during the game or exit back to the title screen. But, if you exit the game, you can choose load instead of new game and start from your save games.

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JohnCroft
Member

Posts: 251
From:Germany
Registered: Nov 2000

posted 12-05-2000 09:23 PM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
Well, it IS ok if you do not know WHY this problem occurs, but you SHOULD ask someone then who can tell a bit more (adrian@core-design.com?)

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WebKnight
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Posts: 6
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Registered: Dec 2000

posted 12-06-2000 12:27 AM     Click Here to See the Profile for WebKnight     Edit/Delete Message   Reply w/Quote
Hi.

Did you set a trigger for finishing the level ?
I had the same problem.
Setting a finish-trigger fixed it.

Greetz.

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JohnCroft
Member

Posts: 251
From:Germany
Registered: Nov 2000

posted 12-06-2000 04:27 AM     Click Here to See the Profile for JohnCroft   Click Here to Email JohnCroft     Edit/Delete Message   Reply w/Quote
No, I didnīt.
Reb@Eidos wrote:

>>>
it has just been discovered when you create a new project with the CATACOMB.was, it won't load up a new level when the finish trigger is activated. We're trying to find answers to these problems, but in the meantime, you have quite a few options to create your own multi-level games!
<<<

Ooops.... why did I choose catacomb.was?

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Reb@Eidos
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Posts: 290
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Registered: Nov 2000

posted 12-08-2000 03:01 PM     Click Here to See the Profile for Reb@Eidos   Click Here to Email Reb@Eidos     Edit/Delete Message   Reply w/Quote
I'll be posting an announcement regarding this but until that goes up, this should help!!! The finish triggers won't work properly until the load camera coordinates are adjusted, unless one of the rooms in your level covers the area of the coordinates entered in the script. To take care of this problem you can do one of two things. 1) play the original level of the WAD you are using then press F1. In the upper left corner you'll see coordinates displayed and r=# This is the room where the hardcoded camera that creates the load screen is located. You can go to that room, check the xy coordinates, then make the same room in your level, or 2) set new laod camera coordinates. To do this, refer to the section in the manual "Creating Your Own Projects". YOu have to go into your level, go to the room where you want your load camera view, press F1 to get the coordintates, then enter these into the script, etc.!

You should now be able to exit to the title screen and to other levels without a crash!

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